Deck Overview
Complete Deck Distribution
All 94 cards in the deck at a glance. Number cards follow a pyramidal distribution (more high-value cards), while action and modifier cards are rarer but can change the game.
Number Card Distribution
Higher value cards appear more frequently in the deck. This creates an interesting risk-reward dynamic: high-value cards are easier to draw but also easier to bust on!
Bust Risk Analysis
Your chances of busting increase with each card you draw. Here's the risk level based on how many cards of each value are in the deck:
High Bust Risk
8+ copies each - more likely to draw duplicates
Medium Bust Risk
4-7 copies each - moderate duplicate chance
Low Bust Risk
1-3 copies each - safer but worth fewer points
Action Cards
Action cards add strategic depth to the game. They can be played on any active player. With 9 action cards in the deck, you have a 9.6% chance of drawing one.
Flip Three
Target player must draw 3 cards
Freeze
Target player banks points and exits round
Second Chance
Saves you from busting once
Score Modifier Cards
Modifiers boost your score but don't count toward the Flip 7 bonus. You can't bust on modifier cards. With 6 modifier cards in the deck, you have a 6.4% chance of drawing one.
x2
Doubles your number card total
+2
Adds 2 bonus points
+4
Adds 4 bonus points
+6
Adds 6 bonus points
+8
Adds 8 bonus points
+10
Adds 10 bonus points
Bust Probability by Card Count
Your risk of busting increases with each card you hold. Here's an approximation of your bust probability based on how many number cards you already have:
Note: These are simplified estimates assuming average card distribution. Your actual risk depends on which specific cards you hold - high-count cards (10, 11, 12) increase your risk significantly.
Optimal Hit/Stay Decision Guide
Use this guide to make better decisions about when to hit or stay based on your current situation. Remember, these are guidelines - adapt based on game state and opponent scores.
STAY - Protect Your Score
- You have 25+ points
- You hold multiple high-count cards (10, 11, 12)
- You have a x2 multiplier with 15+ base points
- You're in the lead and don't need more points
- You have 5-6 cards (high bust probability)
CONSIDER - Weigh the Risk
- You have 15-24 points
- You hold mostly medium-count cards (5-9)
- You have a Second Chance card available
- You have 3-4 cards currently
- Score is close - you might need the points
HIT - Push for More
- You have less than 15 points
- You only hold low-count cards (0-4)
- You have just 1-2 cards
- You're behind and need to catch up
- You're going for Flip 7 with safe cards
For detailed strategy advice, check out our complete strategy guide.
Statistical Strategy Tips
- Watch the 12s: With 12 copies in the deck (12.8% chance), the 12 card is both the most valuable and most dangerous. If you already have a 12, consider staying.
- Low cards are safe: Cards 0-3 have only 1-3 copies each, making them relatively safe to hold. Getting these early improves your Flip 7 chances.
- Mid-game decisions: After drawing 4+ cards, your bust probability increases significantly. Weigh your current score against the risk.
- Second Chance value: A Second Chance card is most valuable when you hold high-count cards (8-12) since those are most likely to bust you.
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